Retail Empire
One shop. One city. Every decision on your head.
Start with a single unit on a bad street and build a retail network across a living city — where suppliers negotiate, competitors react, and customers remember how you treated them.
- Business simulation · Management · Economy
- In development
- To be announced
- Windows · macOS · Steam
Trailer
Watch the trailer
Media is placeholder art until the capture pass is finished.
About the game
Retail Empire is a simulation about the parts of running a shop that management games usually skip. Not just "buy low, sell high" — but which supplier will still take your call after you missed a payment, whether the street you picked will still have footfall in two years, and what happens to your margins when a competitor opens across the road and undercuts you on the one line that was carrying you.
The city underneath is simulated, not scripted. Districts gentrify or decline. Households have budgets, habits and a limited tolerance for being overcharged. Suppliers have their own cash flow problems, and will prioritise the buyers who pay on time. Nothing in the world exists purely to give the player something to do.
You can play it as a tight optimisation puzzle, or you can play it as a slow story about one business over twenty in-game years. Both are supported. Neither is the "correct" way.
Key systems
We don't just build games. We build systems, economies and worlds.
Living demand
Households are simulated individually — income, commute, family size, brand loyalty. Demand is what falls out of that, not a curve we drew.
Supplier relationships
Terms, credit limits and priority are earned. Pay late often enough and you move to the back of the queue during a shortage.
Competitive AI
Rival chains run the same rules you do. They expand, misjudge a location, and occasionally go under.
City over time
Districts change over years. A cheap unit today can sit on the best corner in the city by year eight — or on a dead street.
Staff who are people
Employees have skill, morale and lives outside the shop. Understaffing has a cost that shows up two weeks later.
Books that balance
A real P&L, balance sheet and cash flow. You can go profitable and still run out of money — and the game will let you.
Screenshots
Retail Empire
Media is placeholder art until the capture pass is finished.